Smithsonian: 6 Principles of User Experience for Mobile Learning

National Museum’s Blog Provides Basic Principles for mLearning

User Experience Comments (0)

Elicia Potter, the lead user experience designer at Network for Good, a Washington, D.C., nonprofit provider of fundraising and engagement tools, posted a helpful article to the Smithsonian blog on Sept. 9 on “Mobile Learning and User Experience.”


It lists “basic principles” of mobile learning usability under these categories:

  • Consistency
  • Learnability
  • Predictability
  • Feedback
  • Accessibility
  • Test/Analyze/Modify/Repeat

You can visit here to read all the details of this helpful checklist on mobile learning user experience.

Follow Float
The following two tabs change content below.
Gary Woodill is a senior analyst with Float, as well as CEO of i5 Research. Gary conducts research and market analyses, as well as assessments and forecasting for emerging technologies. Gary is the co-editor of "Mastering Mobile Learning," author of “The Mobile Learning Edge,” and the co-author of “Training and Collaboration with Virtual Worlds.” He also presents at conferences and is the author of numerous articles and research reports on emerging learning technologies. Gary holds a doctor of education degree from the University of Toronto.

» User Experience » Smithsonian: 6 Principles of User...
On September 13, 2013
, ,

Leave a Reply

Your email address will not be published. Required fields are marked *

« »