Smithsonian: 6 Principles of User Experience for Mobile Learning

National Museum’s Blog Provides Basic Principles for mLearning

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Elicia Potter, the lead user experience designer at Network for Good, a Washington, D.C., nonprofit provider of fundraising and engagement tools, posted a helpful article to the Smithsonian blog on Sept. 9 on “Mobile Learning and User Experience.”


It lists “basic principles” of mobile learning usability under these categories:

  • Consistency
  • Learnability
  • Predictability
  • Feedback
  • Accessibility
  • Test/Analyze/Modify/Repeat

You can visit here to read all the details of this helpful checklist on mobile learning user experience.

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Gary Woodill is a senior analyst with Float, as well as CEO of i5 Research. Gary conducts research and market analyses, as well as assessments and forecasting for emerging technologies. Gary is the co-editor of "Mastering Mobile Learning," author of “The Mobile Learning Edge,” and the co-author of “Training and Collaboration with Virtual Worlds.” He also presents at conferences and is the author of numerous articles and research reports on emerging learning technologies. Gary holds a doctor of education degree from the University of Toronto.

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On September 13, 2013
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