ADL’s MoTIF Project Releases Survey Results on Mobile Learning

Report Suggest Mobile Learning Needs New Instructional Design Strategies and Design Process

Industry News, Mobile Strategy, Pedagogy and Learning Comments (0)

ADL’s Mobile Training Implementation Framework (MoTIF) project has recently released the results of a survey on mobile learning.

ADL MoTIF project coverThe report, available as a free download, provides answers to 33 questions about many different aspects of mobile learning. Of the 831 respondents, 650 were from the United States with another 33 from Canada, giving this report a decidedly North American flavor. The United Kingdom, with 23 respondents, was next, followed by Australia with 13, with an additional 52 countries represented by numbers in the single digits.

The report starts with the background and history of the ADL (Advanced Distributed Learning) Initiative and explains its goal to develop a personal assistant for learning (PAL) over a 10- to 15-year period. The authors of the report see mobile learning as a transitional step towards that goal.

After reviewing the demographics of the respondents, the report then looks at which mobile device capabilities are being used today. Their list of capabilities (or affordances) is pretty complete for today’s devices. They include:

  • Camera (capturing video and images, augmented reality, quick response – QR – code reading)
  • Document viewer (eBook, PDF)
  • Geolocation (GPS, geofencing, map)
  • Internal sensors (accelerometer, barometer, compass, gyroscope, proximity)
  • Media viewer/playback (image, video, audio, podcast)
  • Microphone (voice recording, podcast)
  • Notification (alert, sound, vibrate)
  • Search (discovery, quick-reference, search engine)
  • Short-range communication (Bluetooth, near-field communication – NFC, and radio frequency identification – RFID)
  • Text message (short message service – SMS, multimedia message service – MMS)
  • Touchscreen interaction
  • Voice/phone communications
  • Other

Most respondents either agreed or strongly agreed that instructional design strategies needed to be re-evaluated for mobile.

All of the instructional design strategies proposed in the report had some support from respondents, with just-in-time learning and blended learning showing the strongest support.

Most respondents also agreed that mobile learning design is different than eLearning design, but most had no awareness or experience of any particular design process model for mobile learning.

There is much more information about mobile learning in this 44-page report, making it well worth downloading and reading.

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Gary Woodill is a senior analyst with Float, as well as CEO of i5 Research. Gary conducts research and market analyses, as well as assessments and forecasting for emerging technologies. Gary is the co-editor of "Mastering Mobile Learning," author of “The Mobile Learning Edge,” and the co-author of “Training and Collaboration with Virtual Worlds.” He also presents at conferences and is the author of numerous articles and research reports on emerging learning technologies. Gary holds a doctor of education degree from the University of Toronto.

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On October 3, 2013
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