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July 9, 2019 |
Conferences, Industry News |
The Float Team |
0
From June 3-7, our software developers Steve Richey and Daniel Pfeiffer attended WWDC in San Jose, CA. WWDC hosted over 100 Apple presented technical and design-focused sessions,
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February 17, 2016 |
Mobile Apps, Mobile Strategy, User Experience |
Scott McCormick |
1
Leaders in the mobile enterprise are always explaining how to implement performance support, but very few will really tell you why. That's where we step in.
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February 9, 2016 |
Mobile Development, Mobile Strategy, User Experience |
Chad Udell |
3
A smarter generation of workers paired with innovative mobile affordances means there is no excuse for bad, old-school app design.
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January 19, 2015 |
Mobile Development |
Heather Ford |
4
Designing for mobile development can be daunting. Here’s how you can save time and support your developers.
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September 26, 2013 |
Mobile Strategy, Pedagogy and Learning |
Gary Woodill |
7
Instructional designer Mayra Aixa Villar discusses mobile learning and mobile design in a recent interview with Bottom-Line Performance’s Steve Boller.
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August 23, 2013 |
Industry News, Mobile Development |
Gary Woodill |
0
Johnson talks about "why it's great and why it sucks."
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June 15, 2013 |
Tutorials |
Matt Forcum |
1
Designer Matt Forcum explores the first four out of 12 principles in animation, helping you creating more engaging mobile learning.
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April 30, 2013 |
Mobile Development, Mobile Strategy, User Experience |
Scott McCormick |
1
How you can use lessons from Dan Pink's "To Sell is Human" for your next mobile learning project.
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March 11, 2013 |
Mobile Development, Newsletter |
Chad Udell |
4
Getting Responsive In Our Multiscreen Learning Design Efforts
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March 2, 2013 |
Tutorials |
Heather Ford |
1
Float designer Heather Ford walks you through creating your first ePub.